He starts using S'crow Funk when his HP is below 300. I had boo encount by mistake, it cost 16 seconds. 7 is fine if you killed 12+ K-9s in Bandit's Way. (You can cut this flower if you get K-9 jump flower and it's 4 seconds faster). I got a flower from same room as Pandorite. He didn't kill mario in 2nd turn, not bad. He uses Flame (1/3) or Flame Wall (2/3) in every odd turns, uses Normal attack, Carni-Kiss or Scream (1/3 for each) in every even turns. It will result to skip boss entirely and to proceed game normally. He'll use Weird Mushroom (recovers 60 HP) when his hp is below 100.
He throws Bomb by 1/3 chance and it's unblockable. Also, I didn't try k-9 jump, which you can hit the flower chest when jump on him with minimal time loss. But in case I get bad luck later, I took safer. I killed 17 k-9s but 10 is minimal amount you need. I'm getting many items to buy bombs at seaside town. I didn't get platform coins because another coins will spawn and it takes seconds, I don't need them. He uses Valor Up (2x defence) after you kill either of him so you will take more time if you kill 1 as soon as possible. This flower doesn't cost time as much as other flowers. Only 2 Terrapins punches here, which is really good. +1 power per 2 Jump usage if anyone doesn't know. This jump power grinding is necessary and it saves time in many battles. The more using Jump move in fight, The more stronger it becomes. Peach: All special except 16, give HP at 16. Mallow: Special at 3, Attack at 4 and 5, Otherwise HP.īowser: All attack until Boomer then give HP. There are still some mistakes and bad luck but it's really good overall.
I've been running this game for a long time and I got really decent run finally. Note: This run has a reset to manipulate RNG. Mario travels around the world, teams up with Bowser and the Princess and others in a quest to restore the 'Star Road' where wishes are granted.īest Single-segment Time: 2:38:01 by '0xwas' on (Japanese version) After a short confrontation with Bowser though, a sword comes crashing into Bowser's keep and sets the three of them flying in different directions. Released in March 1996, Mario's first RPG starts out like most other Mario games: Mario goes to rescue the kidnapped Princess. Characters can also receive Experience Points from battles, even if they did not participate in them they would earn the same amount as those in the player's current party. In Super Mario RPG: Legend of the Seven Stars, Experience Points earned in battles are divided up between the party members (halved if there are two, in thirds for three), and are displayed as such on the victory results screen: if the player's party earns 30 Experience Points from a battle, '10 Exp.' Will be displayed. When you reach Marrymore, go to the shops as usual. For more info, check out the 'Mini-Games' section.
Each you reach the Princess, she gives you a Flower so try to get a many as you can. On Booster Hill, you chase Booster and Princess to Marrymore. Despite his wealth, Booster would rather have fun and spend his days playing with his Snifits and others he invites to his tower. He is of the seventh and current generation of Boosters.